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    <title>ICInputReceiver :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/ccharumodule/components/icinputreceiver/index.html</link>
    <description>Overview Interface implemented by pawns to receive input events from UCActionMappingComponent.&#xA;Properties &amp; Methods Name Description moveEvent FCInputStruct&lt;FVector2D&gt; for movement input rotateEvent FCInputStruct&lt;FVector2D&gt; for rotation input jumpEvent FCInputStruct&lt;bool&gt; for jump touchEvent FCInputStruct&lt;bool&gt; for touch (mobile) LMBEvent FCInputStruct&lt;bool&gt; for left mouse button ctrlLMBEvent FCInputStruct&lt;bool&gt; for Ctrl+LMB RMBEvent FCInputStruct&lt;bool&gt; for right mouse button pinchEvent FCInputStruct&lt;float&gt; for pinch (mobile) scrollEvent FCInputStruct&lt;float&gt; for mouse wheel alternativeScrollEvent FCInputStruct&lt;float&gt; for Ctrl+scroll blockEvent FCInputStruct&lt;bool&gt; for block interactEvent FCInputStruct&lt;bool&gt; for interact changeViewEvent FCInputStruct&lt;bool&gt; for perspective change displayResourceEvent FCInputStruct&lt;bool&gt; for resource inventory displayMapEvent FCInputStruct&lt;bool&gt; for map toggle cleanAllInputEvent Resets all event callbacks to no-op // Each FCInputStruct&lt;T&gt; provides 5 callbacks: // onTriggered, onStarted, onGoing, onCanceled, onCompleted // Signature: (T value, float elapsedSec, float triggeredSec, const UInputAction*) moveEvent.onTriggered = [this](FVector2D v, float e, float t, const UInputAction*) { AddMovementInput(GetActorForwardVector(), v.X); AddMovementInput(GetActorRightVector(), v.Y); };</description>
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