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    <title>UCActionMappingComponent :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/ccharumodule/components/ucactionmappingcomponent/index.html</link>
    <description>Overview Enhanced Input action mapping system. Creates a default UInputMappingContext at runtime with all standard game actions, binds them to the owning pawn’s ICInputReceiver interface, and spawns the mobile widget on mobile platforms.&#xA;Properties &amp; Methods Name Description inputActionMap Map of ECInputActionType to UInputAction* createDefaultInputAction Creates the default input mapping context with all actions setup Binds all actions to the UEnhancedInputComponent and registers the mapping context retrieveKey Returns the first key mapped to a given action type init Spawns the mobile widget if running on mobile // ECInputActionType enum values: // MOVE, ROTATE, JUMP, TOUCH_CLICK, LMB_CLICK, CTRL_LMB_CLICK, RMB_CLICK, // TOUCH_PINCH, SCROLL, CTRL_SCROLL, BLOCK, INTERACT, CHANGE_VIEW, // DISPLAY_RESOURCE, DISPLAY_MAP // Default key bindings: // MOVE: ZQSD / Arrow keys / Gamepad Left Stick // ROTATE: Mouse XY / Gamepad Right Stick // JUMP: SpaceBar // LMB_CLICK: Left Mouse Button // INTERACT: F // BLOCK: Tab // CHANGE_VIEW: V // DISPLAY_RESOURCE: I // DISPLAY_MAP: M</description>
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