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    <title>UCDebugComponent :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/ccharumodule/components/ucdebugcomponent/index.html</link>
    <description>Overview Debug overlay widget attached to actors. Extends UWidgetComponent, implements ICDebugComponent_ and ICPlayerControllerBoundable. Created by UCInitializerComponent::prepare_CSTR_* for all base classes. Displays a world-space or screen-space debug widget using the W_DEBUG widget class from the coordinator.&#xA;Properties &amp; Methods Name Description debugWidgetClass Widget class retrieved from CoordinatorUtility::retrieveWidget(ECWidget::W_DEBUG) commonDetailInformation Shared UCActorInformation reference interactionComponent Reference to the owning actor’s UCInteractionComponent (used for capsule height positioning) init Creates the debug widget, configures world-space or screen-space rendering, binds to player controller events reset Reserved for future use (currently empty) addDebugWidgetWith Delegates to ICDebugWidget_::addDebugWidgetWith — adds a custom TFunction&lt;FText(AActor*)&gt; debug line onPerspectiveTypeChange Responds to camera perspective changes (FIRT_VIEW / TOP_VIEW) boundDynamic / unboundDynamic Binds/unbinds to ACPlayerController perspective events // UCDebugComponent is created automatically by UCInitializerComponent. // On init, it retrieves the W_DEBUG widget class from the coordinator, // creates the widget, and configures its display mode: // - If the widget implements ICWorldWidget_: world-space with transform, drawSize, material // - Otherwise: screen-space positioned at capsule half-height // Adding custom debug text: ICDebugComponent_* debug = Cast&lt;ICDebugComponent_&gt;(debugComponent); debug-&gt;addDebugWidgetWith([](AActor* actor) { return FText::FromString(FString::Printf(TEXT(&#34;HP: %d&#34;), GetLife(actor))); });</description>
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