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    <title>UCInteractionComponent :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/ccharumodule/components/ucinteractioncomponent/index.html</link>
    <description>Overview Capsule-based overlap interaction system. Extends UCapsuleComponent. Manages begin/end overlap events, closest-interactable selection, team-based filtering, and skill consumption on interaction.&#xA;Properties &amp; Methods Name Description actorToInteractWith Currently overlapping actor eligible for interaction selectionMode LAST_OVERLAPED_PRIORITY or CURRENT_OVERLAP_PRIORITY executeInteraction Triggers the executeInteractionSkill on the target canInteractWith Checks activation, team attitude, player-only flag, dynamic canInteract delegate myGetGenericTeamId Returns the team ID from FCCharacterDetailMaker::teamId myGetTeamAttitudeTowards Computes attitude: same team = Friendly, no team = Neutral, else Hostile // Interaction flow: // 1. OnBeginOverlap: finds closest interactable, checks canInteractWith // 2. Consumes beginOverlapInteractionSkill // 3. On explicit interaction (E key): consumes executeInteractionSkill // 4. OnEndOverlap: consumes endOverlapInteractionSkill, finds next closest // Team attitude logic: // NoTeam (255) on either side =&gt; Neutral // Same team =&gt; Friendly // Different teams =&gt; Hostile</description>
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