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    <title>UCLifeComponent :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/ccharumodule/components/uclifecomponent/index.html</link>
    <description>Overview Health and damage management. Extends UWidgetComponent to display a life bar. Listens to OnTakeAnyDamage, applies armor reduction, triggers damaged/killed animations and skills.&#xA;Properties &amp; Methods Name Description currentLife Current health points maxLife Maximum health points (from FCCharacterDetailMaker::baseLife) internalOnTakeADamage Damage reception: computes armor, triggers damaged skill and animation whatIfDeath Death sequence: triggers death skill, plays killed montage, enables ragdoll, disables collision definitiveDeath Marks the actor as killed, broadcasts onKilled // Damage flow: // 1. OnTakeAnyDamage fires // 2. UCDamageReceptionContainer is created with damage, armor, etc. // 3. executeDamagedSkill is consumed // 4. Damaged animation plays if damage &gt; 0 // 5. currentLife is reduced // 6. If currentLife &lt;= 0, whatIfDeath() triggers death sequence // Death sequence: // 1. executeDeathSkill is consumed // 2. Killed montage plays // 3. After 50% of anim: collision disabled, ragdoll enabled // 4. After 200% of anim: physics disabled, skeleton frozen</description>
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