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    <title>UCTurnByTurnComponent :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/ccharumodule/components/ucturnbyturncomponent/index.html</link>
    <description>Overview Turn-by-turn combat orchestrator using a multi-state state machine. Manages actor ordering, target selection, AI movement, attack execution and camera focus.&#xA;Properties &amp; Methods Name Description stateMachineMap Turn-by-turn workflow state machine orderedActorArray Ordered list of advIdx participating in combat (-1 = player) enable Whether turn-by-turn is enabled for this actor flyPawn Reference to the fly camera pawn during combat init Initializes state machine from maker.turnByTurnAttack fightReasonUpdated Triggers state machine re-evaluation when adversary set changes // State machine workflow: // S_END_OF_TURN_BY_TURN -&gt; S_ORDERING_ACTOR -&gt; S_CHOOSE_TARGET // -&gt; S_MOVE_ACTOR_TO_TARGET -&gt; S_ATTACK -&gt; S_CHOOSE_NEXT_ACTOR // -&gt; (loop back to S_CHOOSE_TARGET or S_ORDERING_ACTOR) // During combat: // - Player is possessed by an AI controller with the basic enemy BT // - Camera switches to a fly pawn that orbits the battle // - Hexagonal tiles in the battle area are banned from spawning</description>
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