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    <title>Spawner :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/ccharumodule/spawner/index.html</link>
    <description>Overview Two spawner systems manage actor lifecycle: ACActorSpawner for NPCs/objects and ACPlayerSpawner for players. Both inherit from ACAbstractSpawner (from CCOREUMODULE). The actor spawner uses a cell-based pooling pipeline that activates/deactivates actors based on proximity to a tracked pawn.&#xA;ACActorSpawner Main actor spawner placed in the level. Reads a FCNPCMaker DataTable row, creates a UCActormaker, and drives the generation loop on tick. Requires a ANavMeshBoundsVolume and ARecastNavMesh in the level.&#xA;Name Description pawnToTrack Pawn whose location drives actor activation.</description>
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