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    <title>Base :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/ccoreumodule/base/index.html</link>
    <description>Overview Core base classes that all Cdryx modules build upon: game instance, player controller, HUD and user widget.&#xA;UCGameInstance Custom UGameInstance that initializes the UCPerf singleton and the UCSingletonManager on startup.&#xA;Name Description perf Transient UCPerf reference (prevents GC) Init Creates the UCPerf singleton and registers it via storeSingleton getSubsystem Template: returns a typed UGameInstanceSubsystem with validity check getInstance Static: returns the UCGameInstance from any actor // Access from any actor UCGameInstance* gi = UCGameInstance::getInstance(myActor); // Get a subsystem UCSkillManager* sm = gi-&gt;getSubsystem&lt;UCSkillManager&gt;();ACHUD Custom HUD class extending AHUD with rectangle drawing support.</description>
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