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    <title>CToolAsset :: Catur Documentation</title>
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    <description>Overview Asset loading with multi-plugin path adaptation. Automatically tries the AIO (All-In-One) plugin path first, then falls back to the original plugin path.&#xA;Functions Name Description retrieveAsset Load an asset of type U from a soft class path. retrieveClassOfAsset Load a UClass for class C from a soft class path. adaptAssetPath Converts a plugin-specific path to the AIO plugin path (e.g. CdryxGameUPlugin → CdryxAIOUPlugin). // Load an asset UMyDataAsset* asset = retrieveAsset&lt;UMyDataAsset&gt;(this, &#34;/CdryxGameUPlugin/Content/MyAsset&#34;); // Tries /CdryxAIOUPlugin/Content/MyAsset first, then /CdryxGameUPlugin/Content/MyAsset // Load a class UClass* clazz = retrieveClassOfAsset&lt;AMyActor&gt;(this, &#34;/CdryxGameUPlugin/Content/BP_MyActor&#34;);</description>
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