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    <title>ACCoordinator :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/cgameumodule/accoordinator/index.html</link>
    <description>Overview ACCoordinator is the main level actor that orchestrates all spawners. It inherits from ACAbstractSpawner and implements ICCoordinatorData. Place one in the level, then call cleanAllThenSpawnGameBoard to build a game board from a previously stored FCBP_GameStruct.&#xA;Struct: FCBoardBreadcrumb Name Description gameBoardName FName of the board to return to playerTag FName of the player tag at the time of transition playerLocation FVector2D of the player position at the time of transition FCBoardBreadcrumb crumb(FName(&#34;Level1&#34;), FName(&#34;MainPlayer&#34;), FVector2D(1000, 2000));Properties Name Description gameBoardName FName of the current game board being played playerTag FName of the current active player boardBreadcrumb Stack of FCBoardBreadcrumb for level transition backtracking (board name, player tag, location) resourceDatatable Runtime-created UDataTable of FCResourceStruct rows for the current board skillDatatable Runtime-created UDataTable of FCSkillDataStruct rows for the current board biomeNoiseDataAsset UCNoiseDataAsset for biome noise of the current board gameMakerRH Row handle to FCGameMakerStruct (widgets, metadata, objects) playerMakerRH Row handle to FCPlayerMakerStruct for the active player worldMakerRH Row handle to FCWorldSpawnerDataStruct roomClusterRH Row handle to FCRoomClusterStruct hexaMakerRH Row handle to FCHexaSpawnerDataStruct actorMakerRH Row handle to FCNPCMaker fowMakerRH Row handle to FCFOWMakerStruct mapMakerRH Row handle to FCMapMakerStruct Functions Name Description misc Applies display settings (resolution, frame rate, anti-aliasing, quality levels) from a FCBP_Misc struct.</description>
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