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    <title>Blueprint :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/cgameumodule/blueprint/index.html</link>
    <description>Overview UCGameBPLibrary exposes game utility functions to Blueprint. UCGameManager exposes game board creation functions. ACCoordinator exposes level orchestration functions. All are under the Cdryx|Game category.&#xA;Functions Name Description createFlyViewPlayer Creates a FCBP_Player configured for fly-view (top-down) pawn create1StViewPlayer Creates a FCBP_Player configured for first-person character storeNewGameBoard Registers a complete game board definition with all configuration structs cleanAllThenSpawnGameBoard Cleans existing spawners and builds the named game board misc Applies display settings from a FCBP_Misc struct enterLevel Transitions to another game board, pushing current state to breadcrumb enterLevelSamePlayer Transitions to another game board keeping the current player tag exitLevel Pops breadcrumb and returns to previous game board switchPlayerTo Switches the active player to a given tag and location switchPlayerToWithSameLocation Switches the active player keeping or teleporting to current location retrieveActorInformation Returns UCActorInformation from an actor’s initializer component createSkillOnActorBeginOverlap Creates a skill triggered on actor begin overlap createSkillOnActorEndOverlap Creates a skill triggered on actor end overlap createSkillOnActorInteraction Creates a skill triggered on actor interaction createSkillOnActorCauseDamage Creates a skill triggered when actor causes damage createSkillOnActorReceiveDamage Creates a skill triggered when actor receives damage createSkillOnActorDeath Creates a skill triggered on actor death createSkillOnRoomBeginOverlap Creates a skill triggered on room begin overlap createSkillOnRoomEndOverlap Creates a skill triggered on room end overlap createSkillOnWidgetClick Creates a skill triggered on skill widget button click createSkillOnResourceCollect Creates a skill triggered on resource collection createMontageForEachSlot Converts anim sequences and montages into slot-assigned montage arrays createMontage Converts a FCBP_AnimSequenceBaseWithSlot into a FCBP_MontageWithName with auto-generated notifiers Begin Object Class=&#34;</description>
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