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    <title>Data :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/cgameumodule/data/index.html</link>
    <description>Overview All game board configuration is expressed through Blueprint-exposed USTRUCT types defined in CGameBlueprintStruct.h and CGameMakerStruct.h. These structs are passed to UCGameManager::storeNewGameBoard and converted into internal DataTable rows.&#xA;Game Common Name Description FCBP_GameCommon Top-level shared settings: decal select material, optional widget class overrides (debug, compass, interaction, dialog, skill, resource, life, textPop, minimap), and metadata maps (skill, resource, character, room) FCBP_CommonMetadata Base metadata struct with label (FText) and icon (UTexture2D) FCBP_SkillMetadata Extends FCBP_CommonMetadata with cooldown (float) and baseColor (FLinearColor) FCBP_ResourceMetadata Extends FCBP_CommonMetadata, no additional fields FCBP_CharMetadata Extends FCBP_CommonMetadata, no additional fields FCBP_RoomMetadata Extends FCBP_CommonMetadata, no additional fields FCGameMakerStruct Internal FTableRowBase storing object map, widget map, and metadata DataTables Player Name Description FCBP_Player Full player definition: actor class, basic info, skeletal, behavior, interaction, lifecycle, movement, fog of war, skills FCBP_ACPBasic Common actor/pawn/character identity: mainTag, famillyTag, minScale, maxScale FCBP_PMovement Fly pawn movement: maxWalkSpeed (default 6 m/s) FCBP_CMovement Character movement: maxWalkSpeed, maxStepHeight (45 cm), jumpZVelocity (6.</description>
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