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    <title>Diagrams :: Catur Documentation</title>
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    <description>1. Game Board Creation Pipeline Full sequence from Blueprint to game-ready state.&#xA;sequenceDiagram participant BP as Blueprint participant GM as UCGameManager participant CO as ACCoordinator participant SP as Spawners BP -&gt;&gt; GM: storeNewGameBoard(name, gameCommon,&lt;br/&gt;players, biome, world, rooms,&lt;br/&gt;tiles, skills, inventory, quests) activate GM GM -&gt;&gt; GM: init FCBP_GameStruct&lt;br/&gt;create all DataTables GM -&gt;&gt; GM: convert BP structs&lt;br/&gt;to DT rows per section GM -&gt;&gt; GM: store in gameStructMap deactivate GM BP -&gt;&gt; CO: cleanAllThenSpawnGameBoard&lt;br/&gt;(seed, boardName, playerTag) activate CO CO -&gt;&gt; CO: clean all spawners CO -&gt;&gt; GM: gameStructMap.</description>
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