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    <title>CHexamaker :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/chexaumodule/chexamaker/index.html</link>
    <description>Overview UCHexamaker is the hexagonal generation engine. It manages async tile computation, probabilistic mesh selection, multi-criteria filtering, and UHierarchicalInstancedStaticMeshComponent creation/removal. It inherits from UObject and implements ICCell and ICSingleDoRun.&#xA;Build Pipeline Name Description buildASync Entry point called by the spawner. Runs drawHexa async then updateISM_sync on the game thread wantDraw Checks if a new draw is needed: room state, pawn movement, queue status drawHexa Computes the tile grid around the pawn, runs calculateTile in ParallelFor, enqueues batches updateISM_sync Dequeues a batch, creates ISMs, removes old ones, broadcasts delegates // buildASync is the main entry point, called each tick by ACHexaSpawner: hexamaker-&gt;buildASync(singleDoRun, pawnX, pawnY); // Internally: // 1.</description>
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    <language>en-us</language>
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