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    <title>Diagrams :: Catur Documentation</title>
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    <description>Overview Visual diagrams illustrating the internal architecture and runtime behavior of CHEXAUMODULE.&#xA;1. Spatial Streaming &amp; ISM Recycling How the spawn zone follows the player, when re-generation is triggered, how old ISMs are recycled vs kept, and how cull distance controls rendering visibility.&#xA;The system works as a spatial streamer:&#xA;nbHexaAround defines the generation radius (in tiles) around the player. wantDraw() only triggers a new generation pass when the player has moved more than 25% of the radius (nbHexaAround × 0.</description>
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