<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>CMAPUMODULE :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/cmapumodule/index.html</link>
    <description>Overview The CMAPUMODULE is a procedural minimap builder that generates a hexagonal tile-based map representation of the world at runtime. It reads room and cluster layout from CROOMUMODULE, projects them onto a scaled-down hex grid using UInstancedStaticMeshComponent, and encodes cluster/room identity into per-instance custom data for material-driven coloring.&#xA;Depends on CCOREUMODULE.&#xA;Do not confuse with the minimap display chain CMAPUMODULE only builds the hex grid ISM in the 3D world. It does not handle capturing or displaying the minimap in the HUD.</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate>Sat, 20 Jul 2024 21:09:28 +0200</lastBuildDate>
    <atom:link href="https://doc.cdryx.net/CdryxAIOUPlugin/cmapumodule/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Diagrams</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/cmapumodule/diagrams/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/cmapumodule/diagrams/index.html</guid>
      <description>Overview Visual diagrams illustrating the internal architecture and runtime behavior of CMAPUMODULE.&#xA;1. Map Visual Behavior What the map module produces, how mapScale and mapResolution affect the result, and how tile coloring works via closest-room assignment (implicit Voronoi partition). The visual behavior SVG is the most important diagram for understanding the module.&#xA;2. Build Pipeline The tick-by-tick flow showing how ACMapSpawner drives UCMapMaker. The spawner waits for rooms to be built and actor readiness, then delegates to the maker.</description>
    </item>
    <item>
      <title>Data Structures</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/cmapumodule/data/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/cmapumodule/data/index.html</guid>
      <description>FCMapMakerStruct Configuration structure for map generation parameters. Used as a FTableRowBase row in a DataTable, referenced by ACMapSpawner via FDataTableRowHandle.&#xA;Name Description tileMesh Static mesh used for each hex tile instance tileMeshSize Base size of a tile mesh in world units (default 100.0) splineMesh Static mesh used for spline-based border rendering splineMeshSize Size of the spline mesh (default 100) tangentForce Tangent strength for spline curves, best between 1 and 3 (default 1.</description>
    </item>
    <item>
      <title>CMapSpawner</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/cmapumodule/cmapspawner/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/cmapumodule/cmapspawner/index.html</guid>
      <description>Overview ACMapSpawner is the main actor to place in a level for minimap generation. It inherits from ACAbstractSpawner and implements ICMapData. It reads its configuration from a DataTable row (FCMapMakerStruct), instantiates UCMapMaker and drives the build loop on tick.&#xA;Properties Name Description mapMakerRH FDataTableRowHandle pointing to a FCMapMakerStruct row (RowType = CMapStruct) mapMaker Transient reference to the instantiated UCMapMaker Lifecycle Name Description init Reads the DataTable row, validates data, instantiates UCMapMaker Tick Calls mapMaker-&gt;buildASync when room is built and actor is ready.</description>
    </item>
    <item>
      <title>CMapMaker</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/cmapumodule/cmapmaker/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/cmapumodule/cmapmaker/index.html</guid>
      <description>Overview UCMapMaker is the core object responsible for building the minimap. It computes a hexagonal tile grid scaled down from the world room layout, creates an UInstancedStaticMeshComponent with one instance per hex tile, and encodes cluster/room identity into per-instance custom data for material-driven rendering.&#xA;The build pipeline is asynchronous: drawMap runs off the game thread, enqueues results, and updateMap_sync dequeues and creates ISM instances on the game thread.&#xA;Instantiation Name Description instantiate Static factory.</description>
    </item>
  </channel>
</rss>