<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Custom K2Nodes :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/cquestnodeeditorumodule/customnodes/index.html</link>
    <description>Overview The module provides custom K2Nodes that appear in the Blueprint graph editor under Cdryx|Quest|CCreateQuest. These nodes replace standard function calls with a richer interface supporting dynamic pin addition and removal for quest steps.&#xA;All nodes inherit from UCAbstractCreateQuest, which extends UK2Node and implements IK2Node_AddPinInterface. During compilation, the node expands into intermediate nodes (UK2Node_CallFunction, UK2Node_MakeMap, UK2Node_MakeStruct) that call the corresponding UCQuestBPLibrary functions.&#xA;Classes Name Description UCAbstractCreateQuest Abstract base class for quest creation nodes.</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate></lastBuildDate>
    <atom:link href="https://doc.cdryx.net/CdryxAIOUPlugin/cquestnodeeditorumodule/customnodes/index.xml" rel="self" type="application/rss+xml" />
  </channel>
</rss>