<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>CQUESTNODEEDITORUMODULE :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/cquestnodeeditorumodule/index.html</link>
    <description>Overview The CQUESTNODEEDITORUMODULE provides custom Blueprint K2Nodes for quest creation in the Unreal Editor. This module is UncookedOnly (editor-only) and is not packaged in shipping builds.&#xA;Instead of exposing functions through a BlueprintFunctionLibrary, this module registers custom nodes directly in the Blueprint graph editor under the Cdryx|Quest|CCreateQuest category. These nodes offer a streamlined interface for defining quests with multiple steps, each with trigger conditions and actions.&#xA;The module depends on CdryxCoreUModule and CdryxQuestUModule.</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate>Sat, 20 Jul 2024 21:09:28 +0200</lastBuildDate>
    <atom:link href="https://doc.cdryx.net/CdryxAIOUPlugin/cquestnodeeditorumodule/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Blueprint</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/cquestnodeeditorumodule/blueprint/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/cquestnodeeditorumodule/blueprint/index.html</guid>
      <description>Overview UCQuestNodeBPLibrary is declared but intentionally empty. Since the module is UncookedOnly, no functions are packaged in shipping builds.&#xA;Instead of standard Blueprint library functions, this module exposes its functionality through custom K2Nodes that appear directly in the Blueprint graph editor under Cdryx|Quest|CCreateQuest. See the Custom K2Nodes section for details.</description>
    </item>
    <item>
      <title>Custom K2Nodes</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/cquestnodeeditorumodule/customnodes/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/cquestnodeeditorumodule/customnodes/index.html</guid>
      <description>Overview The module provides custom K2Nodes that appear in the Blueprint graph editor under Cdryx|Quest|CCreateQuest. These nodes replace standard function calls with a richer interface supporting dynamic pin addition and removal for quest steps.&#xA;All nodes inherit from UCAbstractCreateQuest, which extends UK2Node and implements IK2Node_AddPinInterface. During compilation, the node expands into intermediate nodes (UK2Node_CallFunction, UK2Node_MakeMap, UK2Node_MakeStruct) that call the corresponding UCQuestBPLibrary functions.&#xA;Classes Name Description UCAbstractCreateQuest Abstract base class for quest creation nodes.</description>
    </item>
  </channel>
</rss>