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    <title>Manager :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/cquestumodule/manager/index.html</link>
    <description>Overview UCQuestManager is a UGameInstanceSubsystem that manages quest creation, activation, and step processing. It implements ICQuestMaker and ICPipeline, and registers itself as a singleton (CNAME_Singleton_QuestManager) on initialization.&#xA;Functions Name Description getInstance Static helper returning the UCQuestManager from a given actor’s game instance createQuest Stores a quest map, assigns quest/step IDs, and sets the first step as active (BlueprintCallable) clearAll Empties the entire quest map (BlueprintCallable) activateAnyQuest Evaluates condition delegates on all UNSET quests and activates those that pass proceedWithActorQuestAction Processes an actor-based quest action for all active quests matching the initiator proceedWithRoomQuestAction Processes a room-based quest action for all active quests matching the initiator // getInstance — static access from any actor UCQuestManager* mgr = UCQuestManager::getInstance(myActor); // createQuest — register quests from a TMap TMap&lt;FName, FCQuestStruct&gt; questMap; // .</description>
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