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    <title>CRoomSpawner :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/croomumodule/croomspawner/index.html</link>
    <description>Overview ACRoomSpawner is the main actor to place in a level. It inherits from ACAbstractSpawner and implements ICRoomData. It reads its configuration from a DataTable row, instantiates the roommaker and drives the generation loop on tick.&#xA;Properties Name Description pawnToTrack Pawn whose location drives room generation context roomClusterRH FDataTableRowHandle pointing to a FCRoomClusterStruct row roommaker Transient reference to the instantiated UCRoommaker clusterNoise Transient reference to the cluster UCNoisator singleton roomNoise Transient reference to the room UCNoisator singleton clusterShiftNoise Transient reference to the cluster shift UCNoisator singleton Lifecycle Name Description init Reads the DataTable row, creates noise singletons, instantiates the roommaker Tick Calls roommaker-&gt;buildASync until built, then disables tick clean Destroys the roommaker and its resources debug Toggles debug drawing on all generated rooms and corridors (CallInEditor) // ACRoomSpawner is placed in the level.</description>
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    <language>en-us</language>
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