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    <description>Spatial Layout Rooms are nested inside clusters, which are nested inside the rootCluster bounding box. Each cluster has a margin zone and a fogOfWar rectangle. Rooms are connected by MST corridors with doors at intersection points. The longestOrderedPath algorithm assigns a progression order to rooms along the longest MST path.&#xA;Generation Pipeline How ACRoomSpawner drives room generation from DataTable configuration through async computation to game-thread finalization, including room relaxation, Delaunay triangulation, MST corridor creation, and spatial cell assignment.</description>
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