<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>CWorldSpawner :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/cworldumodule/cworldspawner/index.html</link>
    <description>Overview ACWorldSpawner is the main actor to place in a level. It inherits from ACAbstractSpawner and implements ICWorldData. It reads its configuration from a DataTable row, instantiates the worldmaker and drives the generation loop on tick.&#xA;Properties Name Description worldMakerRH FDataTableRowHandle pointing to a FCWorldSpawnerDataStruct row pawnToTrack Pawn whose location drives tile generation. If null, generates at origin then stops worldmaker Transient reference to the instantiated UCAbstractWorldmaker worldNoise Transient reference to the world UCNoisator singleton Lifecycle Name Description init Reads the DataTable row, creates the world noisator singleton, instantiates the worldmaker Tick Calls worldmaker-&gt;buildASync with the tracked pawn position.</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate></lastBuildDate>
    <atom:link href="https://doc.cdryx.net/CdryxAIOUPlugin/cworldumodule/cworldspawner/index.xml" rel="self" type="application/rss+xml" />
  </channel>
</rss>