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    <title>Player :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/fluent/player/index.html</link>
    <description>The Player is the entity the user controls. Added with addPlayer1ST(skills, lambda) (first-person) or the fly variant. Note: its AI and “specific” blocks exist internally but are not exposed as fluent setters.&#xA;Setters Setter Effect actorClass(class) The pawn subclass spawned for the player (must implement CCommonPlayer). basic(...) Identity block → FCBP_ACPBasic. skeletal(...) Mesh and animation → FCBP_CPSkeletal. behavior(...) Attack behavior → FCBP_CPBehavior. interaction(...) Interaction rules → FCBP_PlayerInteraction. lifecycle(...) Health and damage → FCBP_CPLifecycle. movement(...) Character movement → FCBP_CMovement. fogOfWar(...) Fog reveal → FCBP_FogOfWarRevealer. Example FCBP_Player player = FCBP_Player() .actorClass(ACPlayer1STCharacter::StaticClass()) .basic(FCBP_ACPBasic() .mainTag(&#34;PLAYER&#34;) .minScale(1.0f) .maxScale(1.0f)) .skeletal(FCBP_CPSkeletal() .skeletalMesh(retrieveAsset&lt;USkeletalMesh&gt;(&#34;PLAYER_MESH&#34;)) .physicsAsset(retrieveAsset&lt;UPhysicsAsset&gt;(&#34;PLAYER_PHYSICS&#34;)) .animClass(retrieveClass&lt;UCAnimInstance&gt;(&#34;PLAYER_ANIM_CLASS&#34;))) .behavior(FCBP_CPBehavior() .meleeAttackBehavior(FCBP_CPMeleeAttackBehavior() .allowComboLoop(true))) .interaction(FCBP_PlayerInteraction() .interactWithPlayerOnly(false)) .lifecycle(FCBP_CPLifecycle() .maxLife(100.0f) .damage(5.0f) .blockArmor(3.0f) .damageOn({ETeamAttitude::Hostile})) .movement(FCBP_CMovement() .maxWalkSpeed(6.0f) .maxStepHeight(45.0f) .jumpZVelocity(6.3f)) .fogOfWar(FCBP_FogOfWarRevealer() .lineOfSightSizeMeter(4.5f) .revealedAreaSizeMeter(6.5f));</description>
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    <language>en-us</language>
    <lastBuildDate>Sat, 20 Jul 2024 21:09:28 +0200</lastBuildDate>
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      <title>FCBP_PlayerInteraction</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/fluent/player/playerinteraction/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/fluent/player/playerinteraction/index.html</guid>
      <description>Interaction rules of the player. Unlike the NPC interactions, it does not derive from the actor interaction. Passed with .interaction(...) on a player.&#xA;Setters Setter Effect interactWithPlayerOnly(bool) When true, overlap/interaction only validates against the player. Default false for the player. interactOnceOnly(bool) When true, the interaction is consumed once, then stops. Default false. Carries the skill hooks onHitSkill, onLandedSkill, canInteractSkill, onBeginOverlapSkill, onEndOverlapSkill, documented in the Skills section.</description>
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