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    <title>CANIMNODEEDITORUMODULE :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/modules/canimnodeeditorumodule/index.html</link>
    <description>Overview The CANIMNODEEDITORUMODULE is an editor-only module that provides the foundation for creating custom Animation Blueprint nodes. It extends the Unreal Engine Animation Graph editor with project-specific node types.&#xA;This module is not packaged in shipping builds (WITH_EDITOR only).&#xA;Functionalities Overview Custom Anim Nodes Framework for registering and displaying custom Animation Blueprint graph nodes (Node/V1) Blueprint Library Reserved UCAnimNodeBPLibrary class (editor-only, currently empty) Dependencies Module Purpose CdryxCoreUModule Core framework utilities and interfaces CdryxCharUModule Character module (animation data structures) AnimGraph / AnimGraphRuntime Unreal animation graph and runtime support BlueprintGraph / UnrealEd Editor graph and tooling infrastructure AnimationBlueprintEditor Animation Blueprint editor integration Structure CdryxAnimNodeEditorUModule/ ├── Public/ │ ├── CdryxAnimNodeEditorUModule.h/.cpp — Module definition │ └── CCustomNode/ │ ├── CBlueprint/ │ │ └── CAnimNodeBPLibrary.h — Blueprint function library (editor-only) │ └── Node/ │ └── V1/ — Custom anim node implementations └── CdryxAnimNodeEditorUModule.Build.cs — Build configuration C++ API This module does not expose public C++ utility functions. It serves as a structural entry point for custom animation node registration.</description>
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