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    <title>CToolAnimation :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/modules/ccoreumodule/tools/ctoolanimation/index.html</link>
    <description>Overview Animation montage playback with support for speed control, stop conditions, blend out, and end callbacks.&#xA;Delegate Name Description FCBP_whatToDoOnMontageEnded Dynamic delegate with two params: UAnimMontage* and bool (isInterrupted). Struct: FCBP_montageEvent Name Description onMontageEndedAsDynamicDelegate Dynamic delegate called when montage ends. onMontageEndedAsLambda Lambda called when montage ends. Signature: void(UAnimMontage*, bool interrupted). Functions Name Description playAnimation Play a montage on a skeletal mesh. Supports speed, stop condition, blend, breaker, and end callback (lambda or dynamic delegate). Returns true if playback started. // Simple playback playAnimation(skeletalMeshComponent, myMontage, FName(&#34;Attack&#34;)); // With speed and end callback playAnimation(skeletalMeshComponent, myMontage, FName(&#34;Attack&#34;), [](float delay) { /* started, will last delay seconds */ }, 1.5f, // speed nullptr, // no stop condition 0.3f, // stop blend nullptr, // no breaker FCBP_montageEvent{nullptr, [](UAnimMontage* m, bool interrupted) { // montage ended }} ); // With stop condition: stop as soon as bShouldStop becomes true playAnimation(skeletalMeshComponent, myMontage, FName(&#34;Walk&#34;), nullptr, 1.0f, [this]() { return bShouldStop; }, // stop condition 0.3f // blend out time ); Notes The anim montage plays in a slot of the AnimGraph — the slot must exist or nothing happens. If a breaker function is provided and returns true, playback is skipped. If playback fails, the end callback is still called (with interrupted=false).</description>
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