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    <title>CToolAsync :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/modules/ccoreumodule/tools/ctoolasync/index.html</link>
    <description>Overview Async and timing utilities for background tasks, delayed execution, progressive animations, and condition-based triggers.&#xA;Functions Name Description doAsync Execute a lambda on a background thread. doAfterDelay Execute a lambda after a delay in seconds. Has overloads with/without FTimerHandle, for AActor* or UWorld*. doProgressively Execute a lambda progressively along a float curve (timeline). Has overloads with UCurveFloat* or inline curve points. doForever Execute a lambda every tick or at interval. Returns UCdryxTickable* to stop later. Auto-stops on actor destroyed. doAsSoonAs Execute a lambda as soon as a condition becomes true. Auto-stops. // Background thread doAsync([]() { /* heavy work */ }); // Delay (simple) doAfterDelay(this, []() { /* after 2 sec */ }, 2.0f); // Delay with handle (allows cancellation) FTimerHandle handle; doAfterDelay(this, []() { /* after 2 sec */ }, 2.0f, handle); // Progressive animation with inline curve (0-&gt;1 over 1 second) doProgressively(this, [](float alpha) { /* alpha goes 0 to 1 */ }, []() { /* done */ }); // Progressive animation with custom curve doProgressively(this, myCurveFloat, [](float val) { /* val follows curve */ }, []() { /* done */ }); // Tick forever at 0.5s interval UCdryxTickable* t = doForever(this, [](UCdryxTickable* tick, float delta) { // called every 0.5s }, 0.5f); t-&gt;stop(); // when done // Condition trigger doAsSoonAs(this, [this]() { return bReady; }, [this]() { StartGame(); }); Classes Name Description UCdryxTickable Tickable UObject registered in UCSingletonManager. Supports tick interval, start/stop, auto-stop on actor destroyed. UCdryxTimeline Extends UCdryxTickable. Drives a FTimeline with a UCurveFloat for progressive animations. CdryxASync FNonAbandonableTask for background thread execution.</description>
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