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    <title>CNOISEUMODULE :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/index.html</link>
    <description>Overview The CNOISEUMODULE inner module allows CNoise asset creation. The CNoise asset embeds data for noisator which is a prerequisite for several CdryxUPlugin :&#xA;procedural mesh map generation procedural foliage spawn generation procedural room sub-variation procedural biome boundaries … If you are not familiar with noise for making maps with noise functions, refer to the excellent articles of Red Blob Games : Making maps with noise functions</description>
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    <language>en-us</language>
    <lastBuildDate>Sat, 20 Jul 2024 21:09:28 +0200</lastBuildDate>
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    <item>
      <title>Setup</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/setup/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/setup/index.html</guid>
      <description>Basic setup Steps Result After enabling CCOREUPLUGIN in Unreal Editor, right click and select, somewhere in Unreal Editor Content Browser, &gt; Cdryx &gt; CNoise : choose a name, then open it in CNoise details &gt; Cdryx &gt; World &gt; CWorldDataAsset &gt; Fast Noise Struct, Check the Enable option and add a Noise Struct Array clicking on + button As a result you should get the following default value</description>
    </item>
    <item>
      <title>Basic features</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/basics/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/basics/index.html</guid>
      <description>Basic Features Result Left mouse click scroll on CNoise elevation pane Middle mouse zoom on CNoise elevation pane</description>
    </item>
    <item>
      <title>Color features</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/colors/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/colors/index.html</guid>
      <description>Color Colors are not part of the data and are only used for a human readable representation of the noise inside the editor.&#xA;Features Result Color definition Color bound limit Color bounds addition/removal</description>
    </item>
    <item>
      <title>Fastnoise features</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/fastnoise/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/fastnoise/index.html</guid>
      <description>Data structure The Fastnoise structure allows noise behavior changes&#xA;Features Result Value Frequency Interpolation Fractal type Octave Lacunarity Gain Cellular jitter Cellular distance function Cellular return type The data structure is based on FastNoise-UE4-Wrapper project which is based on Fastnoise project</description>
    </item>
    <item>
      <title>Noise layer features</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/noiselayer/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/noiselayer/index.html</guid>
      <description>Layers Noise layers allows finer parametrization typically for better landscape render. Each layer are independant and combine by addition pondered by mask layer (if any).&#xA;Features Result Add layer Remove layer Strength Octave Frequency Frequency per octave Amplitude per octave Octave divisor Redistribution Transform Min value (when positive transform)</description>
    </item>
    <item>
      <title>Example</title>
      <link>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/example/index.html</link>
      <pubDate>Sat, 20 Jul 2024 21:09:28 +0200</pubDate>
      <guid>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cnoiseeditorumodule/example/index.html</guid>
      <description>Example This video is an example for a more complete usage :&#xA;Note The CGameManager singleton node used in this video for final landscape rendering is provided by the CGAMEUMODULE module.</description>
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