<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Data Structures :: Catur Documentation</title>
    <link>https://doc.cdryx.net/CdryxAIOUPlugin/modules/cworldumodule/data/index.html</link>
    <description>FCWorldMakerStruct Configuration structure for world generation parameters.&#xA;Name Description cellSize Size of a single terrain tile in world units (default 20000.0) nbTileAround Number of tiles to generate around the tracked pawn nbMinPointPerSide Minimum number of vertices per tile side at LOD 1 maxLODFactor Maximum LOD multiplier for closest tiles doNotTrackPawn If true, generates tiles once at origin and stops tracking removeFurthestTiles If true, removes tiles that fall outside the generation radius curvaturLODReduction LOD reduction factor based on distance (0.0 disables LOD variation) calculateNormal Whether to compute normals on generated meshes poolSizeStart Number of tiles per pool batch on first generation pass poolSizeRun Number of tiles per pool batch on subsequent passes collisionOnClosePMCOnly If true, only the closest tiles (max LOD) have collision enabled easeMethod Easing function used for noise blending between zones (default QuinticInOut) shadowBehavior Shadow definition for the generated terrain noiseMeshMaterial Material applied to generated terrain meshes worldMakerClass Subclass of UCAbstractWorldmaker to instantiate (ProceduralMesh or DynamicMesh) waterActorClass Actor class spawned as water plane, follows the pawn at the lowest Z fogActorClass Actor class spawned as fog volume // FCWorldMakerStruct is typically configured in a DataTable row // and referenced by ACWorldSpawner via a FDataTableRowHandle. FCWorldMakerStruct worldMakerStruct; worldMakerStruct.cellSize = 20000.0; worldMakerStruct.nbTileAround = 10; worldMakerStruct.nbMinPointPerSide = 10; worldMakerStruct.maxLODFactor = 5; worldMakerStruct.curvaturLODReduction = 0.6; worldMakerStruct.poolSizeStart = 256; worldMakerStruct.poolSizeRun = 32; worldMakerStruct.easeMethod = EAlphaBlendOption::QuinticInOut; worldMakerStruct.collisionOnClosePMCOnly = false; worldMakerStruct.removeFurthestTiles = false; FCWorldSpawnerDataStruct DataTable row structure combining world maker configuration with a noise asset.</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate></lastBuildDate>
    <atom:link href="https://doc.cdryx.net/CdryxAIOUPlugin/modules/cworldumodule/data/index.xml" rel="self" type="application/rss+xml" />
  </channel>
</rss>