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    <title>Worldmaker Implementations :: Catur Documentation</title>
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    <description>Overview Two concrete implementations of UCAbstractWorldmaker are provided. Both follow the same pipeline but differ in the mesh component type used for rendering.&#xA;UCWorldmaker_ProceduralMesh Uses UProceduralMeshComponent for tile rendering. Vertices, triangles, normals, UVs and vertex colors are computed manually and passed to CreateMeshSection_LinearColor.</description>
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