CAIOUPlugin

Overview

The CdryxAllInOneUPlugin is a set of data-driven Unreal modules to procedurally create event&data-driven level at runtime. It includes landscape, biomes, distributed static meshes (foliages, rocks, houses, …), walkable areas with NPC having movements, behaviors, skills, widgets, interactions and quest managements. No C++ knowledge is required.

Setup

Steps Result
In Unreal menu Edit > Plugins > ALL PLUGINS > PROJECT > Cdryx , ensure checking CdryxAIOUPlugin targets targets
Restart Unreal Editor if needed

List of embedded modules

Name Description Dependencies
CAIUMODULE Perception and basic pre-setted task nodes for blackboard usage CCOREUMODULE
CCHARUMODULE Multi-threaded procedural runtime spawner and referencer for Actors, Pawns and Characters including animation and skeletal builder, lifecycle, interaction, mapping, navigation, … CCOREUMODULE
CNOISE(editor)UMODULE Noise editor tooling for noise assets re-used in world, hexa, … modules CCOREUMODULE
CCOREUMODULE Common interfaces and tooling for all others plugin -
CGAMEUMODULE Plugin’s coordinator, misc, and facilities for event&data-driven level creation through blueprints All others
CHEXAUMODULE Multi-threaded procedural runtime spawner and referencer, based on hexagonal pattern, for repetable meshes : foliages, trees, rocks, … CCOREUMODULE
CQUESTUMODULE Quest lifecycle manager for interaction with CCHARUMODULE actors and/or CROOMUMODULE rooms CCOREUMODULE
CROOMUMODULE Room, path and room-clusters manager for CCHARUMODULE actor spawning location CCOREUMODULE
CSKILLUMODULE Skill manager for CCHARUMODULE actors interaction and/or CROOMUMODULE rooms CCOREUMODULE
CWIDGETUMODULE Inherit-able basic widgets proposal (interaction, dialog, life, skill, …) CCOREUMODULE, CCHARUMODULE, CSKILLUMODULE
CWORLDUMODULE Multi-threaded procedural landscape runtime builder based on noise definition with optional CROOMUMODULE edge,rooms and room-clusters modulation CCOREUMODULE
Tip

If you don’t know where to start, go first to CGAMEUMODULE documentation.