CAIOUPlugin
Overview
The CdryxAllInOneUPlugin is a set of data-driven Unreal modules to procedurally create event&data-driven level at runtime. It includes landscape, biomes, distributed static meshes (foliages, rocks, houses, …), walkable areas with NPC having movements, behaviors, skills, widgets, interactions and quest managements. No C++ knowledge is required.
Setup
| Steps | Result |
|---|---|
In Unreal menu Edit > Plugins > ALL PLUGINS > PROJECT > Cdryx , ensure checking CdryxAIOUPlugin |
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| Restart Unreal Editor if needed |
List of embedded modules
| Name | Description | Dependencies |
|---|---|---|
| CAIUMODULE | Perception and basic pre-setted task nodes for blackboard usage | CCOREUMODULE |
| CANIMNODEEDITORUMODULE | Custom animation graph node editor for CCHARUMODULE animation blueprints | CCOREUMODULE, CCHARUMODULE |
| CCHARUMODULE | Multi-threaded procedural runtime spawner and referencer for Actors, Pawns and Characters including animation and skeletal builder, lifecycle, interaction, mapping, navigation, … | CCOREUMODULE |
| CCOREUMODULE | Common interfaces and tooling for all others plugin | - |
| CFOWUMODULE | Runtime fog of war system with render-target-based visibility masks and dynamic mesh plane | CCOREUMODULE |
| CGAMEUMODULE | Plugin’s coordinator, misc, and facilities for event&data-driven level creation through blueprints | CCOREUMODULE, CAIUMODULE, CCHARUMODULE, CSKILLUMODULE, CWIDGETUMODULE, CHEXAUMODULE, CQUESTUMODULE, CROOMUMODULE, CWORLDUMODULE, CFOWUMODULE, CRESOURCEUMODULE, CMAPUMODULE |
| CHEXAUMODULE | Multi-threaded procedural runtime spawner and referencer, based on hexagonal pattern, for repetable meshes : foliages, trees, rocks, … | CCOREUMODULE |
| CMAPUMODULE | Procedural minimap builder using hexagonal tile-based map representation | CCOREUMODULE |
| CNOISE(editor)UMODULE | Noise editor tooling for noise assets re-used in world, hexa, … modules | CCOREUMODULE |
| CQUESTNODEEDITORUMODULE | Custom blueprint graph node editor for CQUESTUMODULE quest logic | CCOREUMODULE, CQUESTUMODULE |
| CQUESTUMODULE | Quest lifecycle manager for interaction with CCHARUMODULE actors and/or CROOMUMODULE rooms | CCOREUMODULE |
| CRESOURCEUMODULE | Named resource inventory manager with card deck mechanic | CCOREUMODULE |
| CROOMUMODULE | Room, path and room-clusters manager for CCHARUMODULE actor spawning location | CCOREUMODULE |
| CSHADERUMODULE | Reserved placeholder module for custom shader functionality | CCOREUMODULE |
| CSKILLUMODULE | Skill manager for CCHARUMODULE actors interaction and/or CROOMUMODULE rooms | CCOREUMODULE |
| CWIDGETUMODULE | Inherit-able basic widgets proposal (interaction, dialog, life, skill, …) | CCOREUMODULE, CCHARUMODULE, CSKILLUMODULE, CRESOURCEUMODULE |
| CWORLDUMODULE | Multi-threaded procedural landscape runtime builder based on noise definition with optional CROOMUMODULE edge,rooms and room-clusters modulation | CCOREUMODULE |
Dependencies
The following diagram shows the inter-module dependencies within the CAIOUPlugin framework. Arrows point from a module to its dependency.
Tip
If you don’t know where to start, go first to CGAMEUMODULE documentation.
