FCBP_CPBehavior
Attack behavior of a pawn / character. Passed with .behavior(...).
Setters
| Setter | Effect |
|---|---|
meleeAttackBehavior(FCBP_CPMeleeAttackBehavior) |
Melee combo behavior → FCBP_CPMeleeAttackBehavior. |
rangeAttackBehavior(FCBP_CPRangeAttackBehavior) |
Range attack behavior (reserved, no fluent setter yet). |