World
The World describes a procedural 3D terrain (height from noise), its edges, fog of
war, minimap and generation parameters. Passed to the board as the world block.
Setters
| Setter | Effect |
|---|---|
edgeType(ECEdgeType) |
How the world border is shaped. |
material(UMaterialInterface*) |
Material applied to the terrain mesh. |
worldTopography(UCNoiseDataAsset*) |
Mandatory base noise defining terrain height. |
clusterTopography(UCNoiseDataAsset*) |
Optional noise for room-cluster areas. |
clusterShiftTopography(UCNoiseDataAsset*) |
Optional shift noise for non-room cluster areas. |
roomAndCorridorTopography(UCNoiseDataAsset*) |
Optional shift noise for rooms and corridors. |
fogOfWar(FCBP_FogOfWar) |
Fog of war settings → FCBP_FogOfWar. |
worldEffector(FCBP_WorldEffector) |
Generation parameters → FCBP_WorldEffector. |
shadowEffector(FCBP_ShadowEffector) |
Shadow settings → FCBP_ShadowEffector. |
roomAndCorridorSoftener(EAlphaBlendOption) |
Blend curve smoothing room/corridor edges into the terrain. |
The map (minimap) block exists but has no fluent setter yet.