FCBP_CMovement
Character movement (for a character / player using the character movement component).
Passed with .movement(...) on a Character or Player.
Setters
| Setter | Effect |
|---|---|
maxWalkSpeed(float) |
Walk speed in m/s (converted to cm/s internally). Default 6. Multiplied by the entity’s random scale. |
maxStepHeight(float) |
Max step height the character can climb, already in cm (no conversion). Default 45. Multiplied by scale. |
jumpZVelocity(float) |
Jump launch velocity in m/s (converted to cm/s). Default 6.3. Multiplied by scale. |
The entity’s scale is the random value drawn between minScale and maxScale
(see FCBP_ACPBasic); all three movement values are multiplied by it.