FCBP_TileAndGrass
A hexagonal tile/grass population layer (foliage, rocks, grass) scattered on the terrain. Passed to the board as a grass-and-tile-paving entry.
Setters
| Setter | Effect |
|---|---|
mesh(TArray<FCBP_Tile>) |
The meshes to scatter → FCBP_Tile. |
biome(FName) |
Biome filter restricting where this layer applies. |
onlyIf(CRoomType) |
Restricts the layer to a room type (room, corridor…). |
tileEffector(FCBP_TileEffector) |
Placement rules → FCBP_TileEffector. |
roomEffector(FCBP_RoomEffector) |
Distance-to-room filter → FCBP_RoomEffector. |
corridorEffector(FCBP_CorridorEffector) |
Distance-to-edge filter → FCBP_CorridorEffector. |
shadowEffector(FCBP_ShadowEffector) |
Shadow settings → FCBP_ShadowEffector. |