FCBP_ACPBasic

Identity shared by every actor / pawn / character / player. Passed with .basic(...).

Setters

Setter Effect
mainTag(FName) The entity’s identifier. Room rules and Side2D rules reference an entity by this exact tag (npcTag). A rule whose tag matches no entity is ignored; a tag present in several NPC arrays spawns several times.
famillyTag(TArray<FName>) Extra tags, copied onto the spawned actor’s UE tags for classic tag-based lookup.
minScale(float) Lower bound of the per-instance random scale (default 1.0). A scale factor is drawn once between min and max with a deterministic seed (per spawn position), then applied as the actor’s spawn transform 3D scale (FVector(1,1,1) * scale) — it uniformly resizes the whole actor (mesh and capsule scale with it).
maxScale(float) Upper bound of that random scale (default 1.0). Equal min/max = fixed scale, no variation.

Example

FCBP_ACPBasic basic = FCBP_ACPBasic()
    .mainTag("GUARD")
    .minScale(0.9f)
    .maxScale(1.1f);