FCBP_ACPBasic
Identity shared by every actor / pawn / character / player. Passed with .basic(...).
Setters
| Setter | Effect |
|---|---|
mainTag(FName) |
The entity’s identifier. Room rules and Side2D rules reference an entity by this exact tag (npcTag). A rule whose tag matches no entity is ignored; a tag present in several NPC arrays spawns several times. |
famillyTag(TArray<FName>) |
Extra tags, copied onto the spawned actor’s UE tags for classic tag-based lookup. |
minScale(float) |
Lower bound of the per-instance random scale (default 1.0). A scale factor is drawn once between min and max with a deterministic seed (per spawn position), then applied as the actor’s spawn transform 3D scale (FVector(1,1,1) * scale) — it uniformly resizes the whole actor (mesh and capsule scale with it). |
maxScale(float) |
Upper bound of that random scale (default 1.0). Equal min/max = fixed scale, no variation. |