FCBP_Room
One room type inside a cluster. Used in the array of FCBP_Cluster.roomDescriptions(...).
Setters
| Setter | Effect |
|---|---|
mainTag(FName) |
Tag identifying this room type. |
count(uint8) |
How many rooms of this type to generate. |
stairHeightInMeter(float) |
Step height of generated stairs, in meters. Default 0.2. |
isPlayerStartPoint(bool) |
When true, the player(s) spawn in this room. |
isPlayerCoursePoint(bool) |
When true, the room is a waypoint on the player’s course. |
minSizeMeter(float) |
Minimum room size, in meters. |
maxSizeMeter(float) |
Maximum room size, in meters. |
marginMeter(float) |
Margin kept around the room, in meters. |
interaction(FCBP_RoomInteraction) |
Room interaction → FCBP_RoomInteraction. |
npcs(TArray<FCBP_ACPRoomRule>) |
NPC assignment rules → FCBP_ACPRoomRule. |
The hook onSpawnCondition is a skill, documented in the Skills section.