FCBP_FogOfWar
World-level fog of war settings (the fog system itself). Passed with .fogOfWar(...) on
the world. Not to be confused with FCBP_FogOfWarRevealer (per-entity reveal).
Setters
| Setter | Effect |
|---|---|
renderTargetSizePixel(int) |
Square resolution of the fog render target (used for both width and height, and fed to the fog material as cdryxFogOfWarRTResolution). If <= 0, forced to 10 with a warning. Default 1024. |
withBlur(bool) |
Sets the fog material scalar cdryxFogOfWarEnableBlur (1 or 0): blurs the fog edges. Default false. |
blurSize(float) |
Fog material scalar cdryxFogOfWarBlurSize: blur kernel size (effective only when blur is on). Default 7. |
blurForce(float) |
Fog material scalar cdryxFogOfWarBlurForce: blur strength (effective only when blur is on). Default 15. |
lineOfSightIntensityPercentage(float) |
Divided by 100, fed to the fog material scalar cdryxFogOfWarLineOfSightIntensity: opacity/clarity of the currently-visible area. 100 = ratio 1.0. Default 100. |
revealedAreaIntensityPercentage(float) |
Divided by 100, fed to the fog material scalar cdryxFogOfWarRevealAreaIntensity: clarity of the already-explored-but-not-visible area. 2.5 = ratio 0.025. Default 2.5. |
postProcessMaterialForReavealArea(UMaterialInterface*) |
Post-process material used to render the revealed area. |