FCBP_ShadowEffector
Shadow definition applied to world / tiles. It derives from the engine’s shadow
definition and exposes no fluent setters of its own; it is passed as a whole block to
.shadowEffector(...).
Shadow definition applied to world / tiles. It derives from the engine’s shadow
definition and exposes no fluent setters of its own; it is passed as a whole block to
.shadowEffector(...).