FCBP_SightPerception
AI sight tuning. Passed with .sightPerception(...) inside FCBP_CPAI.
Setters
| Setter | Effect |
|---|---|
enableSight(bool) |
Master switch: if false, no perception component is created at all (the AI is blind). Default false — you must set it true for sight to work. Also sizes the navmesh agent radius to the sight radius. |
sightDistanceMeter(float) |
Sight radius, in meters. Only Hostile actors are detected. |
lossSightDistanceMeter(float) |
Distance (meters) beyond which a seen target is lost. |
viewingAngleDegree(float) |
Peripheral vision half-angle, in degrees. |
forgetAfterSecond(float) |
Seconds before a lost target is forgotten (stimulus max age). |