Pawn
A Pawn is a moving, animated, AI-driven entity with health. It extends the actor
with a skeletal mesh, AI, lifecycle and floating movement. Added with
addPawn(tag, skills, lambda).
Setters
| Setter | Effect |
|---|---|
actorClass(class) |
The ACPawn subclass spawned for this pawn. |
basic(...) |
Identity block → FCBP_ACPBasic. |
skeletal(...) |
Mesh and animation → FCBP_CPSkeletal. |
behavior(...) |
Attack behavior → FCBP_CPBehavior. |
ai(...) |
AI, team, behavior tree → FCBP_CPAI. |
lifecycle(...) |
Health and damage → FCBP_CPLifecycle. |
fogOfWar(...) |
Fog reveal → FCBP_FogOfWarRevealer. |
movement(...) |
Floating movement → FCBP_PMovement. |
interaction(...) |
Interaction rules → FCBP_PawnInteraction. |