FCBP_Tile

One static mesh entry placed on the terrain. Used in the array of FCBP_TileAndGrass.mesh(...).

Setters

Setter Effect
mesh(UStaticMesh*) The static mesh to scatter on the terrain.
percentBelowFloor(float) How much of the mesh is sunk below the floor (bury percentage).

Example

FCBP_Tile tile = FCBP_Tile()
    .mesh(retrieveAsset<UStaticMesh>("GRASS_MESH"))
    .percentBelowFloor(10.0f);