FCBP_Tile
One static mesh entry placed on the terrain. Used in the array of
FCBP_TileAndGrass.mesh(...).
Setters
| Setter | Effect |
|---|---|
mesh(UStaticMesh*) |
The static mesh to scatter on the terrain. |
percentBelowFloor(float) |
How much of the mesh is sunk below the floor (bury percentage). |