FCBP_FogOfWarRevealer
Per-entity fog-of-war reveal settings (how this entity uncovers the fog). Passed with
.fogOfWar(...).
⚠️ In practice only the player’s fogOfWar is wired to the fog system; the block exists
on pawns/characters but is not consumed there.
Setters
| Setter | Effect |
|---|---|
complexTrace(bool) |
When true, reveals with a fan of rays (line of sight) instead of a simple disc. |
tickIntervalInSecond(float) |
Seconds between two reveal recomputations (becomes the component tick interval). |
numberOfRayIfComplexTrace(int32) |
Number of points on the reveal circle when complexTrace is on. |
lineOfSightSizeMeter(float) |
Size of the clear line-of-sight brush, in meters. |
revealedAreaSizeMeter(float) |
Size of the dimmed “already explored” area, in meters; also the radius of the complex-trace circle. |