FCBP_FogOfWarRevealer

Per-entity fog-of-war reveal settings (how this entity uncovers the fog). Passed with .fogOfWar(...).

⚠️ In practice only the player’s fogOfWar is wired to the fog system; the block exists on pawns/characters but is not consumed there.

Setters

Setter Effect
complexTrace(bool) When true, reveals with a fan of rays (line of sight) instead of a simple disc.
tickIntervalInSecond(float) Seconds between two reveal recomputations (becomes the component tick interval).
numberOfRayIfComplexTrace(int32) Number of points on the reveal circle when complexTrace is on.
lineOfSightSizeMeter(float) Size of the clear line-of-sight brush, in meters.
revealedAreaSizeMeter(float) Size of the dimmed “already explored” area, in meters; also the radius of the complex-trace circle.

Example

FCBP_FogOfWarRevealer reveal = FCBP_FogOfWarRevealer()
    .lineOfSightSizeMeter(4.5f)
    .revealedAreaSizeMeter(6.5f);