FCBP_TileEffector
Placement rules for scattered tiles/grass. Passed with .tileEffector(...).
Setters
| Setter | Effect |
|---|---|
collision(bool) |
Whether placed instances have collision. Default true. |
tileSizeInMeter(float) |
Size of one placement cell, in meters. Also the base length for jitter. |
numberToDrawAroundPlayer(int) |
How many instances are drawn around the player. |
alignToSlope(bool) |
When true, instances orient to the terrain normal. |
randomRotate(bool) |
When true, instances get a random yaw. |
minJitterAsTileSizePercent(float) |
Minimum random position offset, as a percent of tile size (0 = no jitter). |
maxJitterAsTileSizePercent(float) |
Maximum random position offset, percent of tile size. |
minScalePercent(float) |
Minimum per-instance random scale. Default 1. |
maxScalePercent(float) |
Maximum per-instance random scale. Default 1. |
minNormalLimit(float) |
Lowest allowed slope, as the Z of the surface normal: 0 = vertical wall, 0.5 ≈ 45°, 1 = flat ground. Default 0. |
maxNormalLimit(float) |
Highest allowed slope (same scale). Default 1. The slope filter is active only if min≠0 or max≠1. |
minVerticalLimitInMeter(float) |
Lowest altitude allowed. ⚠️ Not wired in the current hexa conversion. |
maxVerticalLimitInMeter(float) |
Highest altitude allowed. ⚠️ Not wired in the current hexa conversion. |