FCBP_WorldEffector
Terrain generation parameters. Passed with .worldEffector(...).
Setters
| Setter | Effect |
|---|---|
worldMakerClass(TSubclassOf<UCAbstractWorldmaker>) |
World maker that builds the terrain. If null, defaults to the procedural-mesh maker. |
actorWakeUpDistanceMeter(float) |
Distance (meters) at which NPCs on the terrain pop on/off. |
cellSizeMeter(float) |
Size of one terrain tile, in meters. |
numberOfCellToDrawAround(int) |
How many tiles are drawn around the pawn. |
nbMinPointPerCellSide(int) |
Minimum mesh resolution per cell side. |
maxLODFactor(int) |
Maximum LOD reduction factor for distant tiles. |
followAndBuildTilesAroundPawn(bool) |
When true, tiles stream around the moving pawn. When false, the world is static (no tracking). Default true. |
collisionOnFullLODOnly(bool) |
When true, only full-resolution tiles get collision. |
removeFurthestTiles(bool) |
When true, farthest tiles are removed — only effective if followAndBuildTilesAroundPawn is true. |
curvaturLODReduction(double) |
LOD reduction driven by curvature; clamped to ≥ 0. 0 = full resolution everywhere. |
calculateNormal(bool) |
When true, computes mesh normals. Default true. |
poolSizeStart(int) |
Tile pool size at boot. |
poolSizeRun(int) |
Tile pool size at runtime. |