Character
A Character is a pawn that uses the character movement component (walk, step, jump).
It adds a landed hook on top of the pawn. Added with addCharacter(tag, skills, lambda).
Setters
| Setter | Effect |
|---|---|
actorClass(class) |
The ACCharacter subclass spawned for this character. |
basic(...) |
Identity block → FCBP_ACPBasic. |
skeletal(...) |
Mesh and animation → FCBP_CPSkeletal. |
behavior(...) |
Attack behavior → FCBP_CPBehavior. |
ai(...) |
AI, team, behavior tree → FCBP_CPAI. |
lifecycle(...) |
Health and damage → FCBP_CPLifecycle. |
fogOfWar(...) |
Fog reveal → FCBP_FogOfWarRevealer. |
movement(...) |
Character movement → FCBP_CMovement. |
interaction(...) |
Interaction rules → FCBP_CharacterInteraction. |