FCBP_RoomEffector

Restricts tile/grass placement by distance to rooms. Passed with .roomEffector(...).

Setters

Setter Effect
rateDistanceToRoomLowerBound(float) Lower bound (0..1) of the distance-to-room range where placement is allowed.
rateDistanceToRoomUpperBound(float) Upper bound (0..1) of that range.
onlyForRoom(TArray<FName>) Restricts placement to the listed room tags.

Example

FCBP_RoomEffector effector = FCBP_RoomEffector()
    .rateDistanceToRoomLowerBound(0.0f)
    .rateDistanceToRoomUpperBound(1.0f)
    .onlyForRoom({ "BOSS_ROOM" });