FCBP_ACPSide2DRule

Maps one character key of the Side2D grid to an NPC tag. This struct has no fluent setters: it is built with its constructor {charKey, npcTag} (optional biome).

Constructor arg Effect
charKey The grid character (e.g. “C”) that spawns this NPC.
npcTag The mainTag of the pawn/character/actor to spawn on that key.
biome (optional) Biome filter for the spawn.

Example

FCBP_ACPSide2DRule rule = {"C", "LIMACE"};