UCCapsuleComponent

Overview

Collision capsule auto-sized from the skeletal mesh bounds. Extends UCapsuleComponent, implements ICCapsuleComponent_.

Properties & Methods

Name Description
init Sets collision profile to Pawn, computes capsule size from skeletal mesh bounds, adjusts actor transform for half-height offset
// Capsule radius = max(X, Y extent) * 0.25
// Capsule half-height = Z extent * 0.5
// Also considers skeletalMeshChildArray for modular characters