UCLifeComponent
Overview
Health and damage management. Extends UWidgetComponent to display a life bar. Listens to OnTakeAnyDamage, applies armor reduction, triggers damaged/killed animations and skills.
Properties & Methods
| Name | Description |
|---|---|
| currentLife | Current health points |
| maxLife | Maximum health points (from FCCharacterDetailMaker::baseLife) |
| internalOnTakeADamage | Damage reception: computes armor, triggers damaged skill and animation |
| whatIfDeath | Death sequence: triggers death skill, plays killed montage, enables ragdoll, disables collision |
| definitiveDeath | Marks the actor as killed, broadcasts onKilled |